Working with the company RedMane, I was tasked with branding and designing a mobile app for youth (16+) in alternative care (foster, kinship or residential care) scenarios. This is an ongoing project and will be updated as it progresses.
This application will provide a means by which a young person who doesn’t have access to their biological parents and very little (to no) control over the day to day security common for most young people (where they will live, where they will go to school, access to their medical information) might be able to take a little more control over their own data and details.
The app will work as a space for the user to access information such as personal information, activities, school tasks and meetings, medical information, and caseworker history.
The Chronicle of Social Change comprised a list of online resources, but the apps that are mentioned for this demographic seem to have been discontinued.
I conducted an interview of 6 participants of ages 16-22 who were either in high school or college via Zoom to understand what goals or frustrations users have when interacting with these specific apps and to identify and understand the needs and pain points of users using apps to access their medical information. I then had users share their screens and walk me through an app they use frequently to understand their overall experience using an app.
You can view the complete interview debrief here.
I conducted an interview with the Director of Product Development and the Senior Software Developer at Redmane to better understand who the users are and the goals, pain points and assumptions that Redmane has for the application Cynch.
Phase 02
In the next iteration of this project, I would like to work on implementing more features including:
I was the only designer on this project, but I had the privilege of interacting with the development team. There was a learning curve when communicating between teams, but through this experience, we were able to help each other and I learned how to appropriately interact with developers. I am excited to continue working on Cynch and look forward to seeing how it's developed.
Overall, the design had a usability test completion rate of 100% (5 out of 5 participants) when navigating the prototype.